in

rapidshare, megaupload, mediafire, netload, easy-share, filefactory, hotfile, sendspace, depositfiles, uploading, zshare, 2shared

Previous Next
  • HKLC
  • Top 10 Contributor
  • Joined on 12-18-2008
  • Posts 488,050
  • Points 1,799,755

[RS com] wii channels all pal and ntsc


The following are some Homebrew Apps made into Channels. This is not my work and I take no credit for,
I also take no responsibility for anything that may happen as a result of installing these apps.
USE AT YOUR OWN RISK.


u need homebrew channel whit wadmanager 1.3 to install these wads.
in this post is also an channel version of wadmanager.
if you install that one first you dont need to load homebrew every time. when you want to install one





GeckoOS by Nuke

Image

Current Version: 1.07a with Rebooter
Since: 20.09.2008

Code:

Readme
Gecko OS 1.07a
--------------

Whats New:

Added:

1. Added a new No Copy Flag code patch, now removes all types of save game to SD copy protection, so now works with games such as GH3 and Virtual console game saves with save states etc. (Patch by Kenobi & Brkirch)
2. Can move DVD channel! (Patch by Pizzaboy)

new in 1.07

3. USB Gecko Rebooter with Master hook!
7. Universal System Menu rebooter options!

What is Rebooter?

This is pure USB Gecko awesomeness, What this does is reboots the console but with a 'Master Hook' enabled. Which means you can use WiiRD just about anywhere, including the system menu itself for remote debugging, downloading, testing patches or in any games.

If you are a cheat code hacker, master hook will stay alive when your game is loaded so you can remote debug any game that wasn't possible with GeckoOS normal loader. We have even created a silent loader which will also boot all Multi DOL games like Red Steal and house of the dead 2/3 which was not possible before!.

Exta Rebooter Options: (Can be used even if no USB Gecko)

1. Boot into Recovery Diagnostics mode (Boots Nintendo Diagnostic DVD's)
2. Boot all Import Games (Wii & Gamecube) (no modchip required!) As an added bonus our patch detects the game inserted and will patch the correct TV mode. All DVD update checks will be removed when this is selected.
3. Skip Button check - Just skips the A button check.
4. No Copy flag. With this enabled, you can now copy your protected Wii save games (SSBB etc) to SD card in the system menu as you would any other save!

As an added bonus for None USB Gecko users i've added ocarina to work with rebooter. Just make sure its enabled in the 'config' menu like before

Rebooter uses progressive scan patching so will work on all regions and versions System Menu 3.2 and 3.3


Some Gargon:
-----------

All patches, multi dol loader, rebooter and game detection / TV Mode stub is all original code written by myself (Nuke) and kenobi in pure PPC asm, the USB Gecko master hook is the same USB Gecko server used in GeckoOS, so WiiRD, Cheats etc work with rebooter without modifications.

No IOS or other NAND hacks are used in the program

For developers - Our detection code and stub is locatated at 81700000 with the server at 80001800 which will be activated when a Game is inserted and Game ID read, TV Mode is switched in this code also. The Multi DOl loader is at 80001000 and this patches the menu to keep Hooks alive when Game Dol's are reloaded, i.e main.dol is overwritten by redsteel.dol etc.

The system menu is located in memory at 0x81330000, you can dump this in WiiRD.

One final note, I noticed sometimes the patches are not fully wiped from memory even when hard reset, if this happens just eject the game and power off for a few minutes.

As usual for support visit USB Gecko - Connect your PC to your Wii via USB 2 for rapid homebrew development!


Disclaimer.

Rebooter doesn't patch anything in the NAND, and is tested very safe. However as you have full control with USB Gecko over the system menu and have full root privileges, please only upload and poke around with the system menu if you know what you are doing. We are not responsible if you cause your console to brick.
 



Code:

pal
http://rapidshare.com/files/200342148/GeckoOS_V1.7a_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200349563/GeckoOS_V1.7a_NTSC-CBT.rar
 





GnuboyGX by EkeEke

Image

Current Version: from 26.08.2008
Since: 05.09.2008


Code:
 Readme
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode)
of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh.
More infos about Gnuboy here: <a href="http://en.wikipedia.org/wiki/Gnuboy" target="_blank">http://en.wikipedia.org/wiki/Gnuboy</a>

This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy
<a href="http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2" target="_blank">http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2</a>.

This has nothing to do with the previous GX port for GCLinux, this is a full standalone
port using LibOGC API (GX, Audio, Inputs...)
See changelog.txt for the whole history.

If you have any questions about this, please contact us on the official GnuboyGX thread:
<a href="http://www.tehskeen.com/forums/showthread.php?t=4443" target="_blank">http://www.tehskeen.com/forums/showthread.php?t=4443</a>


-=[ FEATURES ]=-

 . Gameboy and Gameboy Color emulation with sound
 . DVD & SDCARD support for rom loading
 . Freeze State support (load & save)
 . SRAM/RTC support (load & save)
 . support for 8MB roms
 . support for zipped (.zip) roms
 . support for alternate Mono Gameboy palettes
 . RTC synchro
 . Load/Save SRAM and FreezeState files (compressed) from/to Memory Card & SDCARD
 . SDLOAD or IPL reboot option
 . Wiimote/Nunchuk/Classic controller support (Wii version only)
 . Automatic SRAM/FreezeState
 . Video mode supported: 480i,480p & 576i (automatic detection)

ROMS can be loaded from a SDCARD, either through a SD-adapter in MCARD slot (Gamecube version only), or through the
native Wii SD slot (WIi version only). ROMS must be copied on your SDCARD in the following directory: /gnuboy/roms

ROMS can also be loaded from a ISO9660 DVD (currently, ONLY the Gamecube version support DVD loading) and you obviously
need a modchip. The maximal readable size is 1.35GB on Gamecube and 4.7GB on Wii (in GC compatible mode).


IMPORTANT: When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is
      a limit of 1000 files per directory.





Code:

pal
http://rapidshare.com/files/200342294/GnuBoy_GX_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200349685/GnuBoy_GX_NTSC-CBT.rar
 



Guitar Fun by Hermes

Image

Current Version: 3.0 Online
Since: 17.08.2008

Code:
Readme
copy the 'guitarfun' folder in the root of the SD memory

Add the folders with 'Frets on fire' songs in the 'songs' directory

Add the background and necks bitmaps in the 'bitmaps' directory (see the PDF document)
 




Code:

pal
http://rapidshare.com/files/200342551/GuitarFun_V3.0-CBT.rar
ntsc
http://rapidshare.com/files/200349948/GuitarFun_V3.0_NTSC-CBT.rar




MPlayer by MPlayer Team

Image

Current Version: 0.05
Since: 17.08.2008

Code:
This is a native port of MPlayer to the Nintendo Wii. It is currently in VERY EARLY stage.

usage:
------
-select file with up/down buttons on the wiimote.
-during playback, you can use left and right buttons on the wiimote to seek.
-home button to return to the menu or exit the application.

formats tested:

    * Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
    * Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
    * Audio codecs: MPEG 1/2/3, Windows Media, AAC
 




Code:
 
pal
http://rapidshare.com/files/200342990/MPlayer_V0.05_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200350432/MPlayer_V0.05_NTSC-CBT.rar


QuakeGX by Eluan


Image

Current Version: 0.03
Since: 25.08.2008

Code:
ReadMe
Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.

General notes

    * You can freely change button bindings on the Wiimote without affecting the GC pad bindings, except for the D-Pad on both controllers and Start/Plus. These are paired and changing one's binding will change the other
    * There is still no music support, but expect it for future releases. (Probably you will have to rip your original quake music from your CD.)
    * There is a menu option for adjusting the size of the screen to adjust for your TV's overscan.

Software rendering notes

    * All of the original dosquake rendering features are supported.
    * Unfortunately, the original palette is converted from RGB8 to RGB565. The best way to correct this is writing a full 24-bit software renderer, but don't expect it soon.
    * Framerate may be a bit choppy and there is still no support for going back to the old 320x200 resolution.
    * Software rendering is only available through svn, if you are brave enough to correct the compile errors! :)

Hardware rendering notes

    * Full speed, fully implemented GX port of the original glquake, with some new features being added gradually.
    * Supports all of the original glquake features: dynamic lightmaps, water transparency, and more.
    * To make the water correctly transparent, you will need water-vised maps. Please do not use r_novis 1. It wasn't meant to be this way, r_novis 1 disables all visibility testing and draws the entire map every frame.

Default controls

    * Gamecube PAD
          o Attack: R
          o Jump: A
          o Run/Walk: B
          o Lock View: L
          o Previous Weapon: D-Pad Left or Y
          o Next Weapon: D-Pad Right or X
          o Swim Up: D-Pad Up
          o Swim Down: D-Pad Down
          o Show Scores: Z
          o Pause/Menu: Start/Pause
          o Select (in menu): A
          o Back (in menu): B
    * Wiimote
          o Attack: B
          o Jump: A
          o Run/Walk: C
          o Lock View: Z
          o Previous Weapon: D-Pad Left
          o Next Weapon: D-Pad Right
          o Swim Up: D-Pad Up
          o Swim Down: D-Pad Down
          o Show Scores: 1
          o Pause/Menu: Plus
          o Select (in menu): A
          o Back (in menu): B
    * On-screen keyboard (Wiimote only)
          o Activate OSK: Minus
          o Shift: Z
          o Select: B
    * If "Previous Weapon" doesn't work, probably you're using Quake's version 1.01 PAK0.PAK, you should really upgrade to version 1.06's PAK0.PAK. It is available at this project's page as the shareware version. (Will work for the full version too.)

Contact

You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones. By default only open issues are shown, you will have to select "All Issues" in the search field to see if your issue has already been fixed on svn.

Be sure to keep checking the Google project page for new versions and other info. :)
Source code

The original Quake code was released under the GNU General Public License (GPL). This port's source code is available at the Google project page.

ChangeLog:
- V0.03
*  New features: view locking, tv overscan adjustment, simple brightness control, on-screen keyboard.
* To correctly see the transparent water without artifacts, please apply Vispatch to your pak0.pak (and pak1.pak, if you have the full version) file.




Code:
 
pal
http://rapidshare.com/files/200347167/QuakeGX_V0.03_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200350549/QuakeGX_V0.03_NTSC-CBT.rar




ScummVM by ScummVM-Team

Image

Current Version: 0.12.0
Since: 03.09.2008

Code:
ReadMe
The ScummVM ( ScummVM :: Home )Team has released a new version of ScummVM for tons of consoles and Operating Systems,

Heres the release details:

    We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

    This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

    The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .

For those new to ScummVM heres a description:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Changelog
  0.12.0 (2008-08-31)
    New Games:
    - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
    - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
    - Added support for Lost in Time.
    - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
    - Added support for the PC version of Waxworks.
    - Added support for the Macintosh version of I Have no Mouth, and I
    must Scream.
    - Added support for Drascula: The Vampire Strikes Back.

    General:
    - Added CAMD MIDI driver for AmigaOS4.
    - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
    release notes).
    - Plugged numerous memory leaks in all engines (part of GSoC'08 task),
    - Added audio double buffering to the SDL backend, which fixes the
    problems with the MT-32 emulator on Mac OS X (for now only enabled
    on Mac OS X).

    AGOS:
    - Fixed crashes during certain music in Amiga versions of Elvira 1 and
    Simon the Sorcerer 1.
    - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

    Queen:
    - Speech is played at the correct sample rate. (It used to be pitched a bit
    too low.)

    SCUMM:
    - Rewrote parts of Digital iMUSE, fixing some bugs.
    - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
    - Improved support for sound effects in Amiga version of Zak McKracken.
    - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
 




Code:
 
pal
http://rapidshare.com/files/200347692/ScummVM_V0.12.0_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200351163/ScummVM_V0.12.0_NTSC-CBT.rar




SNES GX by michniewski & Tantric

Image

Current Version: 005 beta
Since: 04.09.2008

Code:
 ReadMe
ROMS, Preferences, and Saves:
----------------------------
Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally,
all images you find will be in this format, but if you run across one that isn't
please download RTOOL which will allow you to convert the image into SMC format.


    Wii
----------
On the Wii, you can load roms from any SD card (Front SD, SD Gecko, etc).
By default, ROMs are loaded from "snes9x/roms/" and saves and preferences are
stored in "snes9x/saves/". Therefore, on your SD card, you should have the following
folders:

  snes9x/
       roms/
       saves/
 




Code:
 
pal
http://rapidshare.com/files/200347917/SNES_GX_V005_beta_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200351387/SNES_GX_V005_beta_NTSC-CBT.rar




Wad Manager by WANINKOKO


Image

Current Version: 1.21
Since: 31.08.2008

Code:
README
+-------------------------------+
| WAD Manager v1.21 by Waninkoko|
+-------------------------------+
|    www.teknoconsolas.info     |
+-------------------------------+


[ DISCLAIMER ]:

- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
  I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
  BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.


[ DESCRIPTION ]:

- WAD Manager is an application that allows you to (un)install
  WAD packages.

  It lists all the available WAD packages in a storage device
  so you can select which ones to (un)install.


[ SUPPORTED DEVICES ]:

- SDGecko.
- Internal SD slot.
- USB device.


[ HOW TO USE ]:

1. Create a folder called "wad" in the root of the storage device.
2. Copy all the WAD packages in the folder created in the step 1.
3. Run the application with any method to load homebrew.


[ NOTES ]:

- If a Custom IOS is detected, WAD Manager will load it automatically to
  take advantage of its benefits.

 




Code:
 
pal
http://rapidshare.com/files/200357841/Wad-Manager_V1.21_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200357760/Wad-Manager_V1.21_NTSC-CBT.rar




WiiEngine by Hermes


Image

Current Version: 1.4
Since: 17.09.2008

Code:
ReadMe
Wiiengine 1.4 � 2008, Francisco Mu�oz 'Hermes'

to many thaks to 'jedeitor' for the English translation

ATENTION: This software writes on your SD, creates directories, renames and erases files using

libfat, so it is recommended to do a backup of the SD to avoid data loss.


Directory tree
--------------
   
root
|---apps
|---roms
        |--pcengine
              |--saves -> save states, WRAM saves
              |--img  -> .bmp, frames captured
              |--syscard.pce -> system card by default (you must include it for CDROM support)
              |--Rtype.pce.bz2 -> a game rom in one .bzip file
              |--bomberman.zip -> other game rom in one .zip file
              |--dracX.iso -> a CDROM game (without audio tracks)
              |--favorites -> folder with your favorites roms
              |      |
              |      |--- afterburnII.zip
              |      |......
         |
              |--draculaX -> folder with a CDROM game
                     |
                     |---- draculaX.toc -> CDROM descriptor file (load this)
                     |----- track1.ogg  -> audio track
                     |----- track2.iso  -> data track
                     |----- track3.ogg
                     | ......

ChangeLog
Version 1.4 (the new)
--------------------
- Added ADPC support and some emulated BIOS CD functions
- Savestate upgraded
 




Code:
 
pal
http://rapidshare.com/files/200348043/WiiEngine_V1.4_PAL-CBT.rar
ntsc
http://rapidshare.com/files/200351527/WiiEngine_V1.4_NTSC-CBT.rar



opera internet channel



Code:

The Internet Channel top features

Add a USB Keyboard!
The new Internet Channel lets you add any USB keyboard to your Wii Internet browsing experience. The renewed Internet Channel also adds a few keyboard shortcuts so you can get places even faster when browsing with your Wii.

Share URLs Easier
Now you can share sites with ease while using the Wii Internet Channel. You can now Send URLs to your friends from within your Favorites or from within the Page Information display on the Wii. Send either to Wii friends or to your friend's email.

Better Zoom & Text Wrapping
The new Internet Channel offers enhanced ERA Textwrap while in zoom mode, meaning that the text on web sites you visit will display more smoothly when you zoom in on content.

Cleaner Links with URL Correction
Now the Internet Channel will correct mistyped URLs by allowing you to click the URL in the error message. You can also change URLs in the page information.

Safer Browsing with IC2
Know that the information you're sending and receiving through the Wii Internet Channel is safe with the Internet Channel's improved Security Indicator.


 


Code:
 
pal
http://rapidshare.com/files/200347021/opera_20channel_20pal_20by_20ozonoxxx.rar
ntsc
http://rapidshare.com/files/200357267/Opera_NTSC-U.rar




no passwords
all tested by my self
Filed under: , ,
  • Post Points: 5