Age of Mythology Original 2 CD ISO
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Age of Mythology (also known as AoM) is a mythology-based real-time strategy (RTS) computer game by Ensemble Studios. It was first released in November 2002, by Microsoft Game Studios. Following both good reviews and sales, Age of Mythology: The Titans expansion pack was released in 2003. Although it is a continuation of the Age of Empires series, Age of Mythology has less of a focus on historical accuracy, and instead centers around the myths and legends of the Ancient Greeks, the Ancient Egyptians, and the Norse.
Age of Mythology is different from other Ensemble Studios games because it takes place in a Pantheistic solipsistic universe. Unlike previous Age of Empires games, which followed the historical progress of various nations or cultures, "Age of Mythology" follows the exploits of a band of heroes, in an adventure that takes them through all three civilizations.
Campaign
Unlike the campaign mode in Age of Empires II, which has five unrelated campaigns with six missions each, the Age of Mythology campaign mode offers one long campaign and one main story. The campaign story, titled Fall of the Trident, begins with the game's opening video. It shows a forty-one year old Atlantean admiral, hero, and commander of the Atlantean military, Arkantos, as he explores an abandoned temple. Within the temple, he has brief glimpses of the goddess Athena, that lead him to many engravings of warriors and several Olympian gods. As Arkantos touches each of the statues, he has strange visions of a fierce war between Kronos, the evil Titan Lord and its army of mythological creatures, and human warriors, aided by Zeus. On his final vision, Arkantos sees how Kronos is sealed behind the huge gates of Tartarus, as the temple he is in begins to crumble. Athena makes a sign to Arkantos to escape, and he barely manages to, as a huge trident from Poseidon's statue nearly falls upon him.
The game follows the adventures of Arkantos, and his encounters with the gods and creatures of myth. Arkantos travels throughout all of the mythical world, fighting to keep the enraged Kronos from emerging into the human world and wrecking havoc.
In the Titans Expansion Pack it shows Kastor (Arkantos' son) trying to rebuild a confused Atlantis. He is tricked by Krios to rebuild the Titan's temples. This brings the Titans enough power to escape and reek havoc on Atlantis, Greece, Egypt, and the Norselands. In the end Gaia kills Kronos and seals him in Tartarus.
A new campaign called The Golden Gift is now offered for download on the Microsoft Games website. This campaign follows Brokk, a dwarf, and perhaps the greatest blacksmith in all Midgard. Loki plays a trick on him and pits him against his brother Etri. They realize they have been tricked and work together to get their Battle Boar back.
Gods
Players can choose one of three initial gods of a civilization as they begin, and one of two more gods each time they advance in age. Each god has its own unique technologies, myth units, and god powers (special abilities which can only be used once per game).
Units
The bulk of each civilization�s forces are made of ordinary human soldiers. Most units can be upgraded through research (e.g. faster gathering for villagers, stronger armor for military units, better building structure etc.).
Villagers, laborers, gatherers, and dwarves primarily collect resources. Gold is acquired either through mining or trade, wood is procured from logging, and food is gathered though hunting, foraging, farming, and fishing. They are also capable of engaging in hand-to-hand combat, but are very poor fighters. Villagers and laborers can also construct and repair buildings. Additionally, donkeys, camels, and oxen can generate gold by traveling between two players, or sometimes between markets and town centers.
Infantry units, such as hoplites, militia, and huskarls, use melee combat to attack at hand-to-hand range (although the throwing axeman can attack at a short range). Norse infantry are capable of constructing and repairing buildings. Mounted units are melee units which are mounted on horses, camels, or war elephants. Archers are either on foot or mounted, and attack at range. Siege weapons are of four types: catapults, battering rams, ballistas, and siege towers. All siege weapons do crush damage. Catapults hurl stones which generate splash damage, affecting all units in a small area, and are especially effective against buildings. Battering rams knock buildings down with large moving beams. Ballistas are less damaging against buildings, but are much faster than catapults, and are the most effective siege weapons against units. Siege towers can transport units, and they are moderately effective against buildings and units.
Seagoing units play a secondary role, and are not as prominent as in other Age of Empires games. Fishing boats are similar to villagers, in that they can gather food from fish. Transport ships carry land units from one area of land to another. Aside from attacking enemy ships, warships can be very effective in attacking land-based units close to the shoreline (because the land-based units cannot fight back). Warships are classified as arrow ships, ramming ships, and siege ships.
Mythological units are representations of non-human creatures in mythology. For example, there was only one hydra in mythology (slain by Heracles), but multiple hydra may be summoned in Age of Mythology. Myth units generally have special abilities that human soldiers do not possess (such as flight or petrification). In addition to normal resources, myth units require an amount of the Favor resource to be summoned. Myth units are deadly against human soldiers, but are weak against Heroes, who are normally unaffected by their special abilities. Examples of myth units are minotaurs, colossi, centaurs, phoenixes, valkyries and mummies.
Heroes are representations of the epic characters within mythology. Heroes in Age of Mythology are very effective against myth units, but are weak against human soldiers. They can also pick up relics. There are four types of heroes in a normal game: the Greek, which are determined characters in Mythology and can be re-summoned if killed, the ones that you can recruit as much as you want, like the Egyptian Priests and the Norse Hersirs, Pharaohs, which will re-spawn and the Atlantean, that can be any human unit you want (you can turn them into Heroes in the command bar. Heroes can be killed like other units, but those important to a scenario (such as Arkantos) merely fall down, until enemy units are eliminated and friendly units are nearby (a concept replicated with Explorers in Age of Empires III).
Buildings
Buildings are used for a variety of purposes in Age of Mythology. Town Centers are the main buildings in the empire. They serve as drop off points for resources, and can shoot arrows, garrison units inside them, train villagers, and, depending on the civilization, can train ulfsarks, priests, mercenaries, and mercenary cavalry. Building upgrades and age advancements are also researched here. Town Centers can be built on free Settlements. A single town center provides 15 population points. In order to gain more population points, either more town centers or houses must be built. The population limit is 300.
Military units are created at specific buildings, corresponding with their combat type (e.g. archers are created at an archery range). Myth units and heroes are created at temples. All sea units are created at the docks. Walls and towers are defensive fortifications, and a fortress is a fortified building which can train special units. Farms are used to produce food. Granaries, storage pits, and the Town Center are used to store resources (deposited by the villagers).
A Wonder is a large building that represents an architectural achievement of the civilization. Wonders have many hitpoints, and take a long time to build. In certain game modes, once a player builds a wonder, a fifteen minute countdown begins. If the wonder is still standing after the countdown ends, the player who built the wonder wins. Also, all computer controlled, allied military units are programmed to guard wonders, while enemies are programmed to destroy them. The wonder only works in supremacy and Lightning game modes. It does not work on Deathmatch, conquest, or any other scenarios. It also slowly produces favor when built by Greek or Atlantean civilizations.
Relics
Many game maps in Age of Mythology have relics, which are scattered throughout the land. Relics can be picked up by heroes and brought back to their temples. All relics have a special bonus that is awarded to the civilization who places that relic in one of their temples. A temple can hold a maximum of 5 relics.
Scenario Editor
The scenario editor is contained in AoM extras. It is more advanced than that of Age of Empires II. It allows a map to be created from placing buildings and units, to raising the land into steep mountains and even place cinematics or special effects.
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Age of Mythology: The Titans Expansion Pack
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Age of Mythology: The Titans is a real-time strategy computer game expansion pack of Age of Mythology. It was developed by Ensemble Studios and released in September 2003.
The expansion adds a fourth civilization to the game, the Atlanteans, and 3 new major gods, plus many new units, buildings and god-powers. It also included many new features, such as auto-queueing (allows training of units indefinitely as long as there are sufficient resources), and the ability to summon a Titan, a powerful, gargantuan, godlike being that forms the game's focal point.
New features
Atlanteans - The newly added civilization of Atlantis is much different from the others, because of the focus on mythological and magical powers, including:
Lack of specific hero units.
Ability to have an arbitrary number of heroes by converting any human unit to a hero (depending on the resources available).
Citizens not needing special drop-off points for resources.
Ability to build Oracles, which are scout units and effective only while standing still (their field of view slowly grows as they idle)
Ability to build town centers at the early ages of the game
Kronos has the ability to time-shift buildings, i.e. move buildings from one place to another
Oranos has the ability to build sky passages, which let instant transportation of people to various places of the map.
Gaia's magical powers grow lush from buildings, preventing enemies from building anything on the lush. The growing lush also slowly heals Gaia's buildings.
Ability to use certain god powers several times during a game.
Atlantean citizens are much more effective in work than their Greek, Norse or Egyptian counterparts and do not require drop-off points for resources, but cost 3 population units each. They are also much slower to train. Atlanteans gain favor through town centers. The more town centers they control, the faster the rate of favor gain.
New random map types: Marsh, Highland, Tundra, Islands, Megalopolis, Land Unknown
New AI personalities for random map games: Standard, Random, Attacker, Conqueror, Builder, Protector, Defender
New upgrades for existing civilizations (Greek, Egyptian, and Norse):
Beast Slayer: Greek gods' unique units (Myrmidon, Hetairoi, and Gastraphetes) do bonus damage against Myth units.
Hand of the Pharaoh: Egyptian priests can pick up Relics like the Pharaoh, Range of attack is also increased by two.
Axe of Muspell: Norse Throwing Axemen does bonus damage against flying units.
Heroic Fleet: All civilizations' ships do bonus damage against myth units.
Campaign: The New Atlantis
The campaign is only a third of the length of the one in the original Age of Mythology, and this time focuses mostly on the Atlantean civilization and its leader, Arkantos' son, Kastor. Arkantos, who is now a god, also makes a few minor appearances here. The story is set ten years after the events of the Age of Mythology storyline.
The story begins with Kronos, who was still trapped in Tartarus, watching the Atlanteans. He sends his unnamed servant (nicknamed "Kronny" by fans of the game) to possess the body of the Theocrat Krios, the Atlantean leader.
It then cuts to the Norselands, where the suffering Atlanteans, led by Kastor and Krios, are trying to rebuild their civilization after it was destroyed ten years ago. The Theocrat says he saw a temple in his dream. The Atlanteans leave the Norselands by using Sky Passages, and they come to a place called New Atlantis. Krios says it was the imprisoned Titans who helped them, and convinces his people, including Kastor, to worship them.
The Greeks are angered with the Atlanteans' new choice of gods, and attack them. The Atlanteans retaliate by destroying the entire Greek colony from which some of the attacks came. However, some of the Greek ships escape and go to General Melagius, ruler of that colony and other lands. He is angered by the destruction of his colony and prepares for an attack. The Atlanteans, however, still manange to invade Melagius's city and slay him. Just as the Atlanteans finish off the city, Egyptian and Norse allies of Melagius come to aid him. Kastor decides they are too powerful and flees. However, he does not go back to New Atlantis but instead heads up to the Norselands. His plan is that the Norse will not be expecting an attack. He destroys Norse temples and replaces them with Atlantean temples, to show his superiority. He also destroys the Tower of Odin, Odin's only stronghold on Earth, by using a god power from Kronos. He and his army then sail to Egypt. The scene cuts to Egypt where Amanra, a comrade of Arkantos when he was still a human, is conversing with her troops. Arkantos suddenly appears before Amanra and tells her that the Atlanteans are coming to steal relics from the Egyptans. Amanra fortifies the protections around the relics, but the Atlanteans still manage to steal them. Just as the Atlantean army closes around Amanra and her few troops, lightning bolts kill all the Atlantean soldiers. Arkantos appears and tells Amanra that the Atlanteans are being led by Kastor. Amanra questions this, and Arkantos tells Amanra that Kastor is being tricked. He tells her to find Kastor and to help him. It then cuts to a new scene, where Krios congratulates Kastor on his work and shows him a Sky Passage that he has found. Krios tells Kastor that the Sky Passage will take him to the Greek lands. Kastor enters it with his troop and finds himself not in the Greek territories, but on Mount Olympus. Kastor believes that Krios made a mistake about where the Sky Passage went. He and his troops discover they cannot go back the same way they came, so they decide their only choice is to attack Mount Olympus. Using special temples that change his men into different myth units, Kastor sets foot on the peak of Mount Olympus. However, once he does this, the daylight turns a strange color. Kastor senses there is something wrong, and he leaves with his army. He heads to the Greek territories. When he gets there he sees Prometheus wreaking havoc on a Greek city. He wonders at this, and Krios tells him that he is a Titan. Krios tells Kastor that he allowed him and some lesser Titans to be free. Kastor realizes he has been tricked by Krios, who takes the form of Kronny and escapes. Kastor is then attacked by other Atlanteans who are under Krios's control. Meanwhile, Amanra meets Ajax, another companion of Arkantos. Apparently, Ajax was also looking for Kastor. Amanra tells Ajax that Kastor has been tricked, and that they must find him. All this time Kastor is being repeatedly attacked by Atlanteans. Amanra and Ajax rescue him with Rocs. Arkantos appears, and Kastor tells his father that he did not realize he was being tricked. Arkantos forgives him, and tells the heroes that two lesser Titans have been freed in the Norselands and in Egypt. Amanra decides that they will go to Egypt first, as that is her homeland.
The Titan in Egypt is Cerberus, and the heroes decide to awaken the Guardian statue, an immensely powerful living statue that also helped the heroes in Age of Mythology. The Guardian manages to destroy Cerberus. They then travel to the Norselands, and they meet King Folstag, a powerful Frost Giant whose lands are being destroyed by the Titan, Ymir. The heroes decide to work with Folstag to kill Ymir. They summon a Nidhogg which they use to destroy Ymir.
The heroes then travel to Greece to find the peaceful green countryside destroyed and in flames--evidence of Prometheus's work. They spread the green lush of the benevolent earth Titan Gaia across the burnt land, both healing it and weakening Prometheus. They manage to overcome him in his weakened state. The heroes then venture back to New Atlantis, where they rescue citizens from Automatons. Kastor, Ajax, and Amanra enter a Sky Passage which takes them to Old Atlantis, where Kronos, king of the Titans, breaks out of Tartarus. To stop him, Kastor and his allies summon Gaia using special trees. She defeats Kronos and imprisons him once more. Kastor notices Kronny trying to escape in all the excitement. He jumps on top of Kronny and plunges a sword into his chest, thus killing him. Arkantos appears and tells Kastor that the Atlanteans need a leader, and that he will always be by his son's side. The Staff of Atlantis appears before Kastor, and he becomes the new leader of the Atlantean empire.
Gods
The three major Atlantean gods are:
Gaia
Kronos
Oranos
Minor gods include:
Classical Age
Leto
Oceanus
Prometheus
Heroic Age
Hyperion
Rhea
Theia
Mythic Age
Atlas
Hekate
Helios
Myth units
Classical Age
Promethean: Fairly strong melee unit, with the ability of dividing into two smaller versions when badly injured, which then fight to death.
Caladria: Flying unit, with the ability to heal friendly units. Has no attack and can only be damaged by ranged weapons.
Servant of Oceanus: Naval unit composed of water, with the ability to heal friendly units.
Automaton: Melee mechanic unit, with the ability to repair other automatons.
Heroic Age
Satyr: Slow ranged unit with spears. Good as support unit.
Nereids: Naval unit riding a shark. Shark has bite as special ability. Good against human ships.
Stymphalian birds: Flying unit with ranged attack. Good for quick attacks.
Behemoth: An armadillo/dinosaur-like siege unit that regenerates health. Good against buildings.
Dryad: Melee fighter created from Dryad tree. You can only have 5 at one time.
Mythic Age
Heka Gigantes: Strong, multi-armed melee unit. Can pound the ground to cause small quakes.
Man o' War: A jellyfish-like naval unit. Shoots lightning that targets multiple enemies at once.
Lampades: Ranged unit. Has the ability to cast Chaos into enemy units, making them neutral and attack the closest unit.
Argus: A shapeless blob that fights with tentacles. Has special ability to spit acid, killing instantly.
Titan Age
Titan: Available to all civilizations, the Titan is created via the Titan Gate. It has massive amounts of HP and attack, but cannot be healed or transported across water. The Titan has the special ability to pound the ground, sending nearby units flying. Only one Titan may be created, and the best way to fight them is with another Titan. Heroes also do plenty of damage to them. A Titan can be hit by the "Bolt" god power, but it will not die, and only loses 1250 HP. An Atlantean player who selects Hekate as the Mythic-age goddess can research a technology allowing all myth units, including Titans, to heal themselves; this is the only way to heal a hurt Titan. There are 4 Titans, one per civilization. The Atlanteans have a giant lava humanoid Titan (Typhon, aka Chthonian). The Greek have a giant man with the head of 3 dogs. This is Cerberus. The Egyptians have a giant Titan with the head and legs of a hawk (Horus). The Norse Titan is a giant blue troll wielding an ice hammer (Ymir).
Heroes
Most Atlantean human units can be transformed into heroes (including citizens). Myth Units, Naval Units, Siege Units, Titans, and Cheroballista are the exceptions. As well as being strong against Myth Units, Atlantean heroes retain their own strengths and weaknesses, so Murmillo heroes are still weak against archers and strong against cavalry.
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Updates [include patch+crack]:
Age of Mythology Update:
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Age of Mythology - The Titans Update:
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