As one of the most advanced 3-D modeling, animation, and rendering packages on the market, Maya 2008 is used extensively in feature films, broadcast, motion graphics, and design. In Maya 2008 Essential Training, animation director and producer George Maestri covers all areas of Maya. From general workflow to manipulating objects, modeling, rendering, paint effects, and animating, these tutorials are ideal for those who quickly need to get up to speed on Maya, whether at the professional or novice 3-D animation level. Exercise files accompany the course.
Table of contents
Introduction
Welcome
Starting Maya 2008
Understanding Mac and PC differences
Using a three-button mouse
A Note about Hardware Texturing
Using the exercise files
1. Interface Essential
Understanding the Maya workflow
Understanding the Maya interface
Working with files and Maya projects
Navigating viewports
Using the hotbox
Working with Marking Menus technology
Working with layers
2. Manipulating Objects
Selecting objects
Using the Move tool
Rotating and scaling
Manipulating pivots
Understanding the Channel Box
Working with the Attribute Editor
Understanding the Outliner
Creating hierarchies
Understanding the Hypergraph
Grouping objects
Creating layers
Working with selection masks
3. Polygonal Modeling
Understanding polygonal primitives
Understanding polygonal components
Working with the Edge Loop feature
Manipulating edge loops
Understanding polygon extrude
Using the Keep Faces Together feature
Using the Cut Faces tool
Using the Poke and Wedge Faces tools
Using the Object History
Understanding the Polygon Bevel tool
Understanding Polygon Chamfer
Understanding Polygon Bridge
Understanding Polygon Booleans
Combining objects
Merging vertices
Merging edges
Separating polygonal objects
Using Smooth Proxy tools
4. NURBS Modeling
Introducing NURBS Modeling
Understanding NURBS Primitives
Working with NURBS components
Working with NURBS Curves
Manipulating NURBS Curves
Editing NURBS Curves
Editing NURBS Surfaces
Using NURBS Revolve
Using NURBS Extrude
Using NURBS Loft
Using NURBS Planar
5. Advanced Modeling
Creating curves on a surface
Projecting curves on a surface
Trimming NURBS Surfaces
Using NURBS Fillet tool
Stitching NURBS Surfaces
Sculpting surfaces
Modeling with nonlinear deformers
Modeling with Lattices
Converting NURBS to polygons
Modeling an airplane: the body
Modeling an airplane: the wings
Modeling an airplane: the landing gear
Modeling an airplane: mirroring the wings
Modeling an airplane: the engine
Modeling an airplane: the propeller
Modeling an airplane: finalizing the model
6. Applying Textures
Understanding the basics of materials
Creating and applying maps
Using bitmaps
Working with the Hypershade window
Working with the Multilister
Performing texture mapping on NURBS surfaces
Projecting textures
Performing texture mapping on polygonal surfaces
Performing live-action integration with the Use Background shader
Performing displacement and bump mapping
Applying transparency
Using the 3-D Paint tools
Texturing an airplane
7. Rendering in Maya
Understanding Render settings
Understanding the basics of lights
Understanding lighting types
Adding depth-map shadows
Using raytrace shadows
Understanding the basics of cameras
Adding depth of field
Raytracing reflections and refractions
Using Motion Blur
Using interactive rendering with IPR
Rendering in batches
Using Command-Line rendering
Lighting a room
8. Rendering with Mental Ray
Introducing Mental Ray
Creating Mental Ray materials
Working with Mental Ray lights
Understanding depth of field in Mental Ray
Using Motion Blur in Mental Ray
Creating Global Illumination in Mental Ray
Using Final Gather to enhance Global Illumination
Using Final Gather for soft lighting effects
Rendering transparent materials with Caustics
9. Paint Effects
Introducing Paint Effects
Creating Brushes
Applying Brushes to existing strokes
Sharing Brushes
Saving Brushes
Painting in the Paint Effects window
Understanding Paint Effects in practice
10. Animating in Maya
Understanding the basics of animation
Creating and adjusting keys
Modifying keys in the Graph Editor
Modifying keys in the Dope Sheet
Creating Breakdown Keys
Using Ghosting and Motion paths
Animation playback using Playblast
Adding sound to animations
Creating animation cycles
Animating objects along paths
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http://rapidshare.com/files/165884183/Lynda.com_20Maya_202008_20Essential_20Training_Oxava.com.part01.rar
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