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[RS] Mobile Benchmark Thread (FPC Bench,Jbenchmark,SPMark )



Hi Guys,
This is a thread with mobile benchmarking programs for the purpose
of testing and comparing your mobile device�s performance with others.
If you like this thread then please say thanks. Very Happy



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FPC Bench (v 3.0.1)


Info

Code:
v
FPC Bench is a java benchmark to test and compare the performance of a
phone with others phones. Differently from other benchmarks, FPC Bench
results are not influenced from the screen resolution; this is a good way to
get more reliable results.

FPC Bench is a complete test tool to test performance and features.
  CPU/Memory benchmark (single threaded and multi threaded)
  GPU Graphics Benchmark
    Low level, one spotlight.
    Low level, two spotlights, textured.
    Simple mesh, directional light.
    Simple mesh, UV-Mapping, Catmull-Clark.
    Perspective correction, ambient light.
    Complex mesh, dynamic ligthing.
    Complex mesh, multitexturing.
    Particles simulation, dynamic lighting.
  NetMeter benchmark (GPRS, EDGE, UMTS, HSDPA, HSUPA, WIFI speed)
  Check for total heap memory size
  Check for free heap memory size
  Check for full screen's maximum  resolution in a Java canvas
  Check for double buffering
  Check for RMS size
  Check for RMS speed (external/internal memory speed)
  Check for available profile/configuration
  Check for the latest APIs:
    JSR 75: File System access API.
    JSR 82: Bluetooth/OBEX API.
    JSR 118: Mobile Information Device Profile API.
    JSR 120: Wireless Messaging API (WMA 1.1).
    JSR 135: Multimedia API (MMAPI)
    JSR 139: Connected Limited Device Configuration 1.1
    JSR 172: Wev service specification.
    JSR 177: Security and Truste Services API.
    JSR 179: Location API.
    JSR 180: SIP API.
    JSR 184: Mobile 3D Graphics.
    JSR 185: Java Tech for Wireless Industry API.
    JSR 205: Wireless Messaging API (WMA 2.0).
    JSR 209: Advanced graphics and user interface.
    JSR 211: Content Handler API.
    JSR 226: Scalable 2D vector graphics for JavaME.
    JSR 229: Payment API.
    JSR 234: Advanced Multimedia API.
    JSR 238: Mobile internationalization API.
    JSR 239: Java binding for OpenGL ES.
    JSR 248: MSA Umbrella.
    JSR 248: Fully featured MSA.
    JSR 256: Mobile Sensor API.
    JSR 257: Contactless communication API.
  Check for real time 3D graphics features:
    maxLights.
    maxSpriteCropDimension.
    maxTextureDimension.
    maxTransformsPerVertex.
    maxViewportDimension.
    numTextureUnits.
    Antialiasing.
    Dithering.
    LocalCameraLighting.
    Mipmapping.
    PerspectiveCorrection.
    TrueColor.

This application runs on all Java Micro Edition MIDP platform.


Download

Code:
http://rapidshare.com/files/165850699/FPC_Bench_3.rar.html



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JBenchmark 1.0


Info

Code:

Description
  JBenchmark 1.0 measures the graphical performance of Java (J2ME) MIDP
  1.0 enabled phones and PDAs, by running 5 small tests, each lasting for
  10 seconds.
Subtests
  1. Text
  2. 2D Shapes
  3. 3D Shapes
  4. Fill Rate
  5. Animation


Download




JBenchmark 2.0


Info

Code:

Description
  JBenchmark 2.0 measures the graphical performance of second generation
  java enabled mobile devices which support the MIDP 2.0 specification. With
  five new tests.
Subtests
  1. Image manipulation
  2. Text reading
  3. Game scene (Sprites)
  4. 3D transformations with shading
  5. User interface


Download





JBenchmark 3D


Info

Code:

Description
  JBenchmark 3D is our 3rd graphical benchmark and measures the 3D
  performance of mobile java (J2ME) devices.
Subtests
  1. Triangle throughput
  2. Texturing performance
  3. Low Quality Gaming Scene for low capacity software based 3D engines
  4. High Quality Gaming Scene for hardware 3D accelerated,
      top peformance devices


Download





JBenchmark HD


Info

Code:

Description
  Quality and Performance Benchmark for Hardware Accelerated Mobile
  3D Graphics (M3G - JSR 184)
Features
  Measures 3D rendering quality, not just performance
  Uploads device rendered screenshot for easy visual inspection
  High level gaming benchmark with complex skeletal animation and stunning
    lighting effects
  Low level tests measure multi-texturing fill rate and textured triangle throughput
 


Download





JBenchmark Pro


Info

Code:

Description
  User experience benchmarking
  Real world application performance
  High and low level graphics
  CPU and logic benchmarks
  System analytics
Subtests
  User Experience Subtests
    1. Audio - MIDI
    2. Audio - MP3
    3. Camera Shooting Speed
    4. Image loading (JPG)
    5. Image loading (PNG)
    6. JAR reading
    7. M3G loading
    8. RMS read-write
    9. Video - 3GPP
    10. CPU Subtests
    11. Business math
    12. Chess
    13. Game Physics
    14. Image Processing
    15. Shortest Route Search
    16. XML parsing
    17. ZIP compression
  2D Graphics Low Quality Subtests
    1. Business Charts
    2. MIDP1 Game
    3. MIDP2 Game - LQ
    4. MIDP2 Imaging - LQ
    5. Map
  2D Graphics Medium Quality Subtests
    1. MIDP2 Game - MQ
    2. MIDP2 Imaging - MQ
  2D Graphics High Quality Subtests
    1. MIDP2 Game - HQ
    2. MIDP2 Imaging - HQ
  3D Graphics Low Quality Subtests
    1. M3G CarRace - LQ
    2. M3G FPS - LQ
  3D Graphics Medium Quality Subtests
    1. M3G CarRace - MQ
    2. M3G FPS - MQ
  3D Graphics High Quality Subtests
    1. M3G CarRace - HQ
    2. M3G FPS - HQ
  Composite Low Quality Subtests
    1. Composite Business - LQ
    2. Composite CarRace - LQ
    3. Composite M3G FPS - LQ
    4. Composite MIDP1 Game
    5. Composite MIDP2 Game - LQ
    6. Photo Galery - LQ
    7. Route planner
  Composite Medium Quality Subtests
    1. Composite Business - MQ
    2. Composite CarRace - MQ
    3. Composite M3G FPS - MQ
    4. Composite MIDP2 Game - MQ
    5. Photo Galery - MQ
  Composite High Quality Subtests
    1. Composite Business - HQ
    2. Composite CarRace - HQ
    3. Composite M3G FPS - HQ
    4. Composite MIDP2 Game - HQ
    5. Photo Galery - HQ
  Low Level 3D Subtests
    1. 3D Rendering Quality: Bilinear Filter
    2. 3D Rendering Quality: Perspective Correction
    3. 3D Rendering Quality: Sub Pixel Precision
    4. 3D Rendering Quality: Trilinear Filter
    5. 3D Rendering Quality: Z-buffer Precision
    6. Fill Rate: Multi-Textured, 2x2
    7. Fill Rate: Multi-textured, 4x2
    8. Fill Rate: Single-textured, 4x1
    9. Lights: Ambient x 1
    10. Lights: Omni x 1
    11. Lights: Parallel x 1
    12. Lights: Parallel x 2
    13. Lights: Parallel x 4
    14. Lights: Parallel x 8
    15. Lights: Spot x 1
    16. MorphingMesh
    17. Picking: Mesh
    18. Picking: Sprites
    19. Rendering 2D over 3D
    20. Rendering 3D over 2D
    21. Scopes: OFF
    22. Scopes: ON
    23. SkinnedMesh: Few Bones
    24. SkinnedMesh: Many Bones
    25. Sprites: Fill Rate
    26. Sprites: Scaling
    27. Texture Filter: BASE + LINEAR
    28. Texture Filter: BASE + NEAREST
    29. Texture Filter: LINEAR + LINEAR
    30. Texture Filter: LINEAR + NEAREST
    31. Texture Filter: NEAREST + LINEAR
    32. Texture Filter: NEAREST + NEAREST
    33. Texture Size: 64x64
    34. Texture Size: 128x128
    35. Texture Size: 256x256
    36. Texture Size: 512x512
    37. Texture Size: 1024x1024
    38. Triangles: Flat Shaded + Color
    39. Triangles: Smooth Shaded + Color
    40. Triangles: Textured
    41. Triangles: Textured + Color


Download





JBenchmark ACE


Info

Code:

Description
  JBenchmark ARM CPU Estimator gauges the generation of processor and
  clock frequency of mobile phones with unique Java-based software.
Feutures
  Estimates CPU clock speed in MHz
  Classifies CPU core generations (ARM7, ARM9, ARM11)
  Groups Java Virtual Machines (VM) by acceleration technology (AOT,
    Jazelle, JIT)
  Based on statistic analysis of thousands of peformance results
  Supports MIDP phones


Download





JBenchmark Net


Info

Code:

Description
  JBenchmark Net is our test tool to help evaluating the network bandwidth and
  response speed available for mobile applications, measuring the bottlenecks
  of networks and devices.
  JBenchmark Net analyzes networking speed by measuring the time to connect,
  download and upload files to JBenchmark Net servers.
Subtests
  1. Download speed in Kbits/second
  2. Upload speed in Kbits/second
  3. Response time in milliseconds (round-trip latency)
  4. Connection time in milliseconds
  5. Test duration
  6. Traffic generated
  7. Network operator name
  8. Country of test


Download





Jbenchmark SVG


Info

Code:

Description
  Java ME benchmark for SVG (JSR 226)
Features
  Heavy load on animation, DOM access and modification, spline and
    polygon rendering
  Mapping test
  User Interface simulation
  Font rendering
  Gaming
  Cartoon animation
  SVG load and parse test
  Low level performance tests


Download



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FurureMark SPMark�Java JSR 184 Basic Edition (Build 1.0.2)


Info

Code:

The Java Benchmark for Mobile Devices
  SPMark�Java JSR 184 is a richly featured handheld device benchmark
  designed to measure and evaluate the system�s performance in running Java
  applications. Targeted for MIDP 2.0 and JSR 184 capable handheld devices,
  the benchmark�s workloads consist of 3D gaming, 2D gaming, video playback,
  image processing, Java Virtual Machine (JVM) testing, and battery testing.

Minimum System Recommendations
  MIDP 2.0
  JSR 184 enabled device for 3D tests
  JSR 135 for Video Processing Test
  CLDC 1.0 device required for 2D Game Test
  CLDC 1.1 for floating point calculations in 3D tests and JVM tests
  1MB Free space during run time for the full test suite
  JAR size limit at least 800kB for the full test suite


Download

SPMarkJavaJSR184 with (JVM Test and floating point)



FurureMark SPMark� for Symbian OS v9 Consumer Version


Info

Code:

Key Features of SPMark� for Symbian OS v9 Consumer Version:
  Supports handsets with Symbian 9 operating systems and Series60 or UIQ
  user interface
  Comprehensive OpenGL ES 3D test suite to measure graphics performance;
  Detailed system information module that reveals phone�s technical data
Minimum System Recommendations
  Symbian 9.x
  Series 60 3rd edition or UIQ 3.x
  1.5MB of free space on main memory
  3MB of memory during the benchmark run
Important Note:
  The score SPMark for Symbian OS v9 Free Version gives, is the SPMark for
  Symbian OS v9 3D Score, which is not the overall SPMark for Symbian OS v9
  score. Only SPMark for Symbian OS v9 Developer version gives you the
  overall SPMark for Symbian OS v9 score.


Download

SPMark S60 Series



Please download as free user if you can Very Happy



Use the following thread to upload your results.

Code:
http://rapidshare.com/files/216017903/JBenchmark_1.0.rar
http://rapidshare.com/files/216017904/JBenchmark_2.0.rar
http://rapidshare.com/files/216017905/JBenchmark_3D.rar
http://rapidshare.com/files/216017906/JBenchmark_ACE.rar
http://rapidshare.com/files/216018289/JBenchmark_HD.rar
http://rapidshare.com/files/216018290/JBenchmark_Net.rar
http://rapidshare.com/files/216018291/JBenchmark_SVG__Full_Community_Suite_.rar
http://rapidshare.com/files/216018293/SPMark_UIQ3_FREE.rar

Code:
http://www.warez-bb.org/viewtopic.php?p=13655919

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